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    Gate Open Kaihou!!!!!!! Part 2 Game Mechanics

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    Shu
    Admin


    Posts : 40
    Join date : 2013-02-11
    Age : 25

    Gate Open Kaihou!!!!!!! Part 2 Game Mechanics Empty Gate Open Kaihou!!!!!!! Part 2 Game Mechanics

    Post by Shu Sat Mar 02, 2013 2:35 am

    Hey guys its your bro Ventus introducing the second part of the BS guide this one will be centered on game mechanics. So down below will be the guide so check it outThere are spirits with keywords that help identify a spirits effect.

    well we have a pretty long list so please dont pass out so sit back relax and eat some popcorn while where are it

    Rage: Spirits with Rage have the effect texts as follows: if an effect gives a spirit Rage, it gets the following text: (When Attacks): Your Opponent must block if possible. This effect is in Red.

    Windstorm X: Spirits with Windstorm have the effect texts as follows: if an effect gives a spirit Windstorm X, it gets the following text: (During Your Battle Phase): Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. This effect is in Green.

    Brilliance: Spirits with Brilliance have the effect texts as follows: if an effect gives a spirit Brilliance, it gets the following text: (During Your Battle Phase): While this spirit is battling, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand. This effect is in yellow.

    Crush: Spirits with Crush have the effect texts listed as follows: if an effect gives a spirit Crush, it gets the following text: (When Attacks): Move cards from the top of your opponent’s Deck to their Trash equal to this spirit’s LV. This effect is in blue.

    Curse: Spirits with Curse have the effect texts listed as follows: If an effect gives a spirit Curse, it gets the following text: (During Your Battle Phase): If this spirit is blocked, destroy the spirit that blocked this spirit at End of Battle Step. This effect is in purple.

    Immunity: Spirits with Immunity: X have the effect texts listed as follows: If an effect gives a spirit Immunity: X, it gets the following text: (Permanent): This spirit is unaffected by the effects of cards your opponent controls with the listed color(s) X. This effect is in white.

    Swift: Spirits with Swift have the effect texts listed as follows: If an effect gives a spirit Swift, it gets the following text: (Flash Step): This spirit may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve. This effect is in green.

    Awaken: Spirits with Awaken have the effect texts listed as follows: If an effect gives a spirit Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. This effect is in red.

    Undead X: Spirits with Undead have the effect texts listed as follows: If a effect gives a spirit Undead X, it gets the following text: When spirits are destroyed, if the card with Undead is in the trash, you may re-summon it at cost if the spirit which was just destroyed meets the Undead cost of X. This effect is in purple.

    Assault X: Spirits with Assault have the following effect: Assault: X (When Attacks) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit. This effect is in blue.

    Ultra-Awaken: Spirits with Ultra-Awaken have the effect texts listed as follows: If a effect gives a spirit Ultra-Awaken, it gets the following text: (Flash Step): You may move any number of cores from spirits you control to this spirit. Each time you move cores to this spirit, this spirit is refreshed. This effect is in red and is only given to "The PhantomStarDragon Gai-Asura","The EarthDeityDragon Gai-Asura" and "Slave-GaiAsura".

    Charge: Charge is a special ability which premiered in SD10. Rather than being restricted to a particular color, like most other special abillities, it is restricted to light spirits.

    The effect of charge is different for each color. Red: Increase the BP limit of your destruction effects by 1000.

    Purple: Increase that the cores move from spirits by 1

    Green: Increase the number of opposing cards exhausted due to your effects by 1

    White: Increase the number of spirits refreshed by your effects by 1

    Yellow: Decrease your BP- effects by -1000.

    Blue: Increase the cards moved from your opponent's deck to their trash due to your effects by 1.

    Rush: Rush is a special ability which premiered in SD11. Rather than being restricted to a particular color, like most other special abilities, it is restricted to dark spirits.

    Rush encourages mixing colors, as it requires keeping a different color symbol on your field to activate, designated on the card. Similarly to a nexus, for as long as you have the conditions fulfilled, the rush effect remains active. The actual effect of rush varies from spirit to spirit. Currently, these are the known symbol conditions:

    Now that were down thats it for now. Chao

      Current date/time is Mon May 13, 2024 10:32 am